![]() But I know he was looking forward to introducing you to the D'ni, so he shouldn't be terribly long. Unless he decides to check over the whole house first, which means he could be hours resetting all his padlocks. He was just going to grab something for your trip to Releeshahn, so he shouldn't be terribly long. I told Atrus out paths would cross again. We moved here after Atrus finished writing Releeshahn. (welcoming the player) Breathtaking, isn't it? We call it "Tomahna".Perhaps, in the process, we will build a brighter future. The best we can hope for is to continue to learn, to take from the past only that which is good, and move on. Nor can we rewrite it, hoping to lessen our pain. I know now that we can't escape the past. The secrets of its past have been unlocked, and old wrongs have finally been righted. And as I sit here, writing in this journal, I rejoice to know that Narayan, too, is safe. I am sure that no danger shall befall it. The Age I hoped would provide a new beginning still lives on. At last I can rejoice, for Releeshahn has been returned to me unharmed.But if I had been the one to face Saavedro, if I had seen the life my sons had destroyed so callously, would I have left him stranded without hope? Would I have sacrificed his dreams to claim my own? The anguish of decisions that were made must be carried with me forever. But I can't escape the facts of its return. It's true that Releeshahn has been returned to us unharmed, that the Age I wrote to provide a new beginning is secure. And so, as I once again set my pen to the page, a heavy sorrow hangs over me.Use it, and see all that Narayan has to offer. The knowledge you've acquired here will show you the way in. It's also the first inhabited Age I'm sending you to alone, but don't be afraid. It's a very delicate Age, where civilization has emerged in response to the world's imbalances. The Linking Book you see here links to an Age called Narayan. But there is still one task ahead of you. and leave the past behind me, once and for all. And as I imagine Yeesha meeting the D'ni, those brave men and women who are building a new life for themselves, I realize I've been given another chance as well. I have a new daughter, who I hope will someday link to the Age with me. More than a year has gone by since I finished writing Releeshahn. So with my wife, Catherine, supporting me, I put aside that past to write a future. #Myst exile free#Gazing out across the cavern, I decided to write another Age - one that would help the D'ni survivors begin again, free from the tragedies of their past. Too many people had fallen victim to that hate, to the prejudice and greed from which it sprang. The once magnificent buildings lay in ruin, a testament to the hatred that had consumed them. I realized, as our group linked back to D'ni, that we should not restore the city as we had planned.Record the order of the colors of the posts that the light travels to in order to reach the receptor, this order is the key to open the door. The light posts can be manipulated by clicking on the ring under the lens. From there, point the light from post to post and ultimately to the receptor next to one of the three tusks. You must find the source of light (near the yellow post) and turn the cover until the light is directed to the yellow post. On the J'nanin Age, there are a variety of posts, each with a sort of lens. A screen will show showing the actors who played the characters in the game. Hold the key and click on the picture of Atrus and Catherine on Atrus' desk. When you're in Tamahara, the Age in which the game starts, go to Atrus' desk. You will find a PEZ dispenser, with the initials MEB on it, for Mike Brown, Myst III's lead animator, who has a lot of PEZ dispensers. If this is the right one, release the key and it should disappear. When you zoom in, hold the key and move your cursor around. When you're in Saavedro's home, go near the hammock. ![]()
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